

You place your courses on the 2D isometric landscape and garnish them with landmarks and foliage.

Perhaps the closest game SimGolf resembles in play style is not from either company's back catalogue, but the likes of Theme Park and Theme Hospital. While we have yet to see Maxis develop much from their partner's lineup, they did develop a Sid Meier skin for the Sims. In a short-lived partnership, Maxis gave Firaxis Games - who are best known for the Civilization series - the opportunity to develop a game under the Sims brand. Sid Meier's SimGolf is such a game, and offers a whole different style of strategy to play with. Very few of the cash cows were whole new games, let alone developed outside of Maxis, the company that birthed it. The characters in the game are much more 'personal’, for a reason, it seems you can mix’n’match pairs in order to create havoc (or harmony) between the golfers.The Sims became such a cultural phenomenon is the first decade of the new millennium that EA began to milk the brand for all it's worth. My greatest concern of the game is its interface, Sid (I presume) had agreed/created an interface so similar to The Sims’ (Also from the same EA Family) that I was both shocked and amused in the worst way possible, the game lacks the complexity of a serious game and is not to be considered a Serious tycoon, it is, in my opinion, directed towards younger sectors (lets call it “My First Tycoon: SimGolf”). Other aspects of the gameplay include laying buildings that enhance the overall visitor abilities and golf experience, Playing your own courses (although in a rather limited approach) and even be challenged against “PRO” golfers to win money and experience. The game concentrates on the Course Creation, in the most simplistic way possible: you have to lay the tiles the way you see fit, your Visitors (AI) then rates your course based on its own variables and decides what 'type’ of course (such as easy, imaginative, long.) it is. I was extremely interested in SimGolf, after reading a lot of previews, knowing Sid Meier had a great deal to do with the game and that the game had Potential (just like most tycoons around today).
